Whenever we talk about systems, or processes, things like DevOps, Agile and such, what we are really trying to do is find a way to improve our output in aContinue reading2+2=5
Unity, being an Integrated Development Environment (IDE) pretty much makes building your final product mostly point-n-clicky. In its simplest form, select from the top menu, File -> Build Settings andContinue readingHow to Build and Test your Unity Game
Although we have nothing to shoot at yet, it’s time to create our lasers. We will learn several new things about game object creation. Top of the list is theContinue reading“Lasers”
This post comes pretty close on the heels of my previous post because they originally started out as the same post before I decided to break them apart. So, havingContinue readingReady Player One!
Functions vs Methods: Challenge Are You Alive? The Functions vs. Methods section of the GameDevHQ, “Unity C# Survival Guide” is pretty straightforward, especially having already worked through most of theContinue readingAre You Alive?
In chapter 2 of “Squeak by Example” we create our first application, a solitaire tile game called Quinto. I’ve not mentioned it yet (I think) I am also mucking aboutContinue readingQuinto