Today we implement active thrusters for our player ship. This is different than our speed PowerUp, so some thought as to what distinguishes them and how they interoperate is necessary.Continue readingMust go faster…
Every desktop window system has its own conventions and common user interface standards. In 1987, IBM created the Common User Access standard which strongly influenced early versions of Windows andContinue readingThe Escape Button is a Feature
One of the ways we have for distributing our Unity games is via the web using WebGL. Compiling our game for WebGL is as simple as choosing WebGL as theContinue readingHow to Host Unity Games on the Web
Unity, being an Integrated Development Environment (IDE) pretty much makes building your final product mostly point-n-clicky. In its simplest form, select from the top menu, File -> Build Settings andContinue readingHow to Build and Test your Unity Game
There are at least two ways to add sound effects in Unity. The first, somewhat more obvious way is to use the Audio Source component. Like any other component, theContinue readingHow to Play Sound Effects in Unity
Time to make some noise! I mentioned in a previous post just how unsettling the whole Post Processing set of tools was for me. Obviously, that will take some timeContinue readingImmersion Starts with Sound
Overconfidence is such a killjoy. We just started animating our game objects and it all seemed so easy. Then we decided to create an animated explosion when our enemy objectsContinue readingCreating Enemy Explosions
We now take a small break from the collection of new features and game objects to do a little work to the game package as a whole. In particular, weContinue readingLoading Scenes in Unity