Although we have nothing to shoot at yet, it’s time to create our lasers. We will learn several new things about game object creation. Top of the list is theContinue reading“Lasers”
This post comes pretty close on the heels of my previous post because they originally started out as the same post before I decided to break them apart. So, havingContinue readingReady Player One!
As recently mentioned on my other blog (Time Machine) I’m going to spend some time walking through what I’ve done so far on my GameDevHQ program. Now as a reminder,Continue readingLet The Quest Begin!
I use two laptops for my code training. Well, three actually. I have a Lenovo W520 with 32G of RAM I do most of my coding on. It’s old, aContinue readingGit ‘er done… well, almost…
Functions vs Methods: Challenge Are You Alive? The Functions vs. Methods section of the GameDevHQ, “Unity C# Survival Guide” is pretty straightforward, especially having already worked through most of theContinue readingAre You Alive?