Time to add a new PowerUp to our game. Problem is, we’ve run out of pre-built sprites. We have two obvious choices. The first is to search for suitable spritesContinue readingAdding a New PowerUp
So far in our game it’s a pretty easy thing to just spam the fire button and fly around with a wall of laser blasts in front of you. So,Continue readingIncrease the Challenge
Time to take a look at our player shields system. So far, it’s been pretty simple. A single strike or a five second timeout takes it away. So today, we’llContinue readingShields Up!
Today we implement active thrusters for our player ship. This is different than our speed PowerUp, so some thought as to what distinguishes them and how they interoperate is necessary.Continue readingMust go faster…
Every desktop window system has its own conventions and common user interface standards. In 1987, IBM created the Common User Access standard which strongly influenced early versions of Windows andContinue readingThe Escape Button is a Feature
One of the ways we have for distributing our Unity games is via the web using WebGL. Compiling our game for WebGL is as simple as choosing WebGL as theContinue readingHow to Host Unity Games on the Web
Unity, being an Integrated Development Environment (IDE) pretty much makes building your final product mostly point-n-clicky. In its simplest form, select from the top menu, File -> Build Settings andContinue readingHow to Build and Test your Unity Game
There are at least two ways to add sound effects in Unity. The first, somewhat more obvious way is to use the Audio Source component. Like any other component, theContinue readingHow to Play Sound Effects in Unity
Time to make some noise! I mentioned in a previous post just how unsettling the whole Post Processing set of tools was for me. Obviously, that will take some timeContinue readingImmersion Starts with Sound