I’ve had a long-standing desire to return to my command-line roots. It may be just rose-tinted nostalgia, but it sometimes seems I spend an inordinate amount of time waiting forContinue readingRetro Command Line Junkie
…or, the Importance of Community It’s pretty easy to sing the praises of GameDevHQ content. You don’t even need to take my word for it. Between the courses released onContinue readingKibbles, Bits and Pro-Tips
A good friend and fellow programmer once accused me of trying to replace all my code with just data. He told me it just wasn’t right to use dynamic dataContinue readingSay it With Data
So far, our game has been an endless stream of enemy fighters. Now it’s time to get more sophisticated. We are going to create a “wave system” for our enemyContinue readingWaves, away…
Whenever we talk about systems, or processes, things like DevOps, Agile and such, what we are really trying to do is find a way to improve our output in aContinue reading2+2=5
GitHub is more than just a source code repository and hosting system. It has become an entire ecosystem offering a collection of interconnected services. The source code repository is theContinue readingGitHub Pages
I know it seems like I’m really milking this Bubble Sort thing. But we did just discuss three different implementations of the Bubble Sort (Algorithm and Blues, part 1, partContinue readingMarking the Bench
Previously, in our hit series, “Algorithm and Blues” (part 1) and (part 2), our villain, Dr. Evil Bubblesort made his appearance. Not once, but twice. Both times being neatly stuffedContinue readingAlgorithm and Blues (part 3)
I mentioned recently I faced the infamous Bubble Sort in an interview and did less than stellar. Excuse mongering aside, I decided I should look into it and discussed itContinue readingAlgorithm and Blues (part 2)