Having limited our Ammo and then adding a collectible to replenish our ammo, it is not much of a stretch to create another collectible to restore lost lives as well.Continue readingMedic!
Having recreated our own sprite as close to the original ones as possible, we are now creating our second custom sprite. In our previous article we took two different layersContinue readingThe Making of Sprites – part 3
I feel like I’m doing this wrong. In my mind, there exists a tool such that I adjust a few sliders and every color in the image (or on thatContinue readingThe Making of Sprites – part 2
As mentioned in a previous post, I decided to delve into the world of making my own Sprites. Sprite is a term that goes back to the 70’s and standupContinue readingThe Making of Sprites
I decided it’s time for me to start creating some of my own art. Fortunately, it’s simple art. Or so I thought. Originally, the theory was I would just takeContinue readingPixel Picasso
Time to add a new PowerUp to our game. Problem is, we’ve run out of pre-built sprites. We have two obvious choices. The first is to search for suitable spritesContinue readingAdding a New PowerUp
So far in our game it’s a pretty easy thing to just spam the fire button and fly around with a wall of laser blasts in front of you. So,Continue readingIncrease the Challenge
Time to take a look at our player shields system. So far, it’s been pretty simple. A single strike or a five second timeout takes it away. So today, we’llContinue readingShields Up!
Today we implement active thrusters for our player ship. This is different than our speed PowerUp, so some thought as to what distinguishes them and how they interoperate is necessary.Continue readingMust go faster…
Every desktop window system has its own conventions and common user interface standards. In 1987, IBM created the Common User Access standard which strongly influenced early versions of Windows andContinue readingThe Escape Button is a Feature