Although we have nothing to shoot at yet, it’s time to create our lasers. We will learn several new things about game object creation. Top of the list is theContinue reading“Lasers”
This post comes pretty close on the heels of my previous post because they originally started out as the same post before I decided to break them apart. So, havingContinue readingReady Player One!
As recently mentioned on my other blog (Time Machine) I’m going to spend some time walking through what I’ve done so far on my GameDevHQ program. Now as a reminder,Continue readingLet The Quest Begin!
Ever have one of those days where nothing you do seems to work out right; and the only thing that keeps you from spending all day on it is theContinue readingCurve Balls
I know it seems like I’m really milking this Bubble Sort thing. But we did just discuss three different implementations of the Bubble Sort (Algorithm and Blues, part 1, partContinue readingMarking the Bench
Previously, in our hit series, “Algorithm and Blues” (part 1) and (part 2), our villain, Dr. Evil Bubblesort made his appearance. Not once, but twice. Both times being neatly stuffedContinue readingAlgorithm and Blues (part 3)
I mentioned recently I faced the infamous Bubble Sort in an interview and did less than stellar. Excuse mongering aside, I decided I should look into it and discussed itContinue readingAlgorithm and Blues (part 2)
I’m not really an algorithms kinda guy. To be honest, they have always felt a bit like brain teasers and other such puzzles which I’ve never had any use for.Continue readingAlgorithm and Blues
I use two laptops for my code training. Well, three actually. I have a Lenovo W520 with 32G of RAM I do most of my coding on. It’s old, aContinue readingGit ‘er done… well, almost…