In video games, a Cooldown system is just a fancy way of slowing things down. It allows for a touch more realism in your interactions (such as weapons reload) ratherContinue readingCreating A Cooldown System in Unity
So, there are likely two primary groups of programmers who will read an article like this. There are new programmers who don’t know any better and will likely follow theContinue readingWhy You Need to be Writing Pseudo Code
Today I started interacting with my player object. Simple left, right, up and down. The big thing about doing this was the reminder of the link between the Unity EditorContinue readingSimple Player Movement in Unity
As recently mentioned on my other blog (Time Machine) I’m going to spend some time walking through what I’ve done so far on my GameDevHQ program. Now as a reminder,Continue readingLet The Quest Begin!
Ever have one of those days where nothing you do seems to work out right; and the only thing that keeps you from spending all day on it is theContinue readingCurve Balls
I know it seems like I’m really milking this Bubble Sort thing. But we did just discuss three different implementations of the Bubble Sort (Algorithm and Blues, part 1, partContinue readingMarking the Bench
Previously, in our hit series, “Algorithm and Blues” (part 1) and (part 2), our villain, Dr. Evil Bubblesort made his appearance. Not once, but twice. Both times being neatly stuffedContinue readingAlgorithm and Blues (part 3)
I mentioned recently I faced the infamous Bubble Sort in an interview and did less than stellar. Excuse mongering aside, I decided I should look into it and discussed itContinue readingAlgorithm and Blues (part 2)
I’m not really an algorithms kinda guy. To be honest, they have always felt a bit like brain teasers and other such puzzles which I’ve never had any use for.Continue readingAlgorithm and Blues