The physics system in Unity is what allows us, with just a few points and clicks to add what would be considered “normal” attributes to game objects. It does allContinue readingIntroduction to Physics in Unity
In video games, a Cooldown system is just a fancy way of slowing things down. It allows for a touch more realism in your interactions (such as weapons reload) ratherContinue readingCreating A Cooldown System in Unity
So, there are likely two primary groups of programmers who will read an article like this. There are new programmers who don’t know any better and will likely follow theContinue readingWhy You Need to be Writing Pseudo Code
Today I started interacting with my player object. Simple left, right, up and down. The big thing about doing this was the reminder of the link between the Unity EditorContinue readingSimple Player Movement in Unity
Although we have nothing to shoot at yet, it’s time to create our lasers. We will learn several new things about game object creation. Top of the list is theContinue reading“Lasers”
This post comes pretty close on the heels of my previous post because they originally started out as the same post before I decided to break them apart. So, havingContinue readingReady Player One!
As recently mentioned on my other blog (Time Machine) I’m going to spend some time walking through what I’ve done so far on my GameDevHQ program. Now as a reminder,Continue readingLet The Quest Begin!