We now take a small break from the collection of new features and game objects to do a little work to the game package as a whole. In particular, weContinue readingLoading Scenes in Unity
When we talk about “UI Elements” in Unity we are referring to the onscreen dashboard as opposed to the game elements themselves. This would include things like a scoreboard, messagesContinue readingEase of Building UI Elements in Unity
What is a program? It is a series of procedures, branches and loops. That’s really all it is. The front line of branching is the if(){} statement. You check forContinue readingSwitch Statements to the Rescue
It’s time now to add another powerup. This next one will be a speed boost. The first thing we notice is the basic behavior of our new powerup game objectContinue readingCreating Modular Powerup Systems
One of the reasons I am so excited about learning game development is because it is forcing me into entirely new realms. This is more than changing languages, paradigms, frameworksContinue readingAnimating Sprites in Unity
We are now in the last stage of our prototype. The base features all seem to work, so now, we can start adding the artwork to get a better ideaContinue readingFrom Prototype to Work of Art